Chase The Ace Card Game

2021年7月23日
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(Alcohol and Gaming Commission of Ontario) has authorized Special Olympics Ontario to be an operator and run Catch the Ace, which is a progressive 50/50 game. Tickets will be available to purchase online at: www.specialolympicscatchtheace.com. Jan 21, 2013 - This Pin was discovered by Laura Homan. Discover (and save!) your own Pins on Pinterest. Chase the Ace is a fun kid’s card game. It has also been played by adults with different variations added and usually involving gambling. The following steps will show you how to play the basic Chase the Ace kid’s version of this game. Place a bet to begin! POSTING WINNERS: The winning ticket number will be posted to Roughriders following each weekly draw, along with the weekly prize amount and the revealed playing card associated with the weekly winning ticket. CARD/ENVELOPE SECURITY: 52 cards will originally be counted and the Ace of Spades confirmed to be in the deck. The cards will be shuffled. Chase the Ace Card Game Rules & Instructions. Article by Cindy Newman. More ideas for you. (Redirected from Chase the Ace (card game))Ranter-Go-RoundOriginEnglandAlternative namesCuckoo, Chase the Ace, Screw Your NeighborTypesocial game, game of chanceFamilyShedding gamePlayersanyAge range6+Cards52DeckFrench-suited packPlayClockwiseCard rank (highest first)K Q J 10 9 8 7 6 5 4 3 2 APlaying time10 – 45 minutesRelated gamesCoucou, Cuccú, Gnav, Hexenspiel, Kille
Ranter-Go-Round is a primitive gambling game and children’s game using playing cards.[1] It is known in most European countries as Cuckoo;[1] the French variant being called Coucou. Other English-language names include Chase the Ace, Cuckoo and, in America, as Screw Your Neighbor.[2]
It is related to the dedicated deck card or tile games of Gnav and Killekort.[1]History[edit]
Ranter Go Round is described as early as 1881.[3] The game ’is said to have been first played in Cornwall,’[4] however Cuckoo has been played in Europe since at least the 17th century, often with special cards.[5] An 1882 account describes Ranter Go Round as ’a first-rate game for a winter evening.’ Players have 3 lives in the form of counters, receive one card each and exchange with their left-hand neighbours, the dealer exchanging with the stock. Players may stand i.e. refuse to exchange with their left-hand neighbour if they believe their card is high enough not to lose. There are no cards with special privileges.[4]
Confusingly, at about the same time the name Ranter-Go-Round appears in the literature associated with the different game of Snip, Snap, Snorem. For example, in 1879 in a publication by the English Dialect Society it is described as ’an old-fashioned game of cards, marked with chalk upon a bellows or tea-tray. Now at a table, and called Miss Joan.’ This is followed by the lines ’Here’s a card, as you may see! Here’s another as good as he! Here’s the best of all the three; And here’s Miss Joan, come tickle me. Wee, wee!’[6] The same description appears in the West Cornwall Glossary of 1880.[7]Play[edit]
Any number of players may participate, using a standard deck of 52 cards without jokers. The card rankings (from highest to lowest) are K-Q-J-10-9-8-7-6-5-4-3-2-A, or alternately A-K-Q-J-10-9-8-7-6-5-4-3-2. Suits are irrelevant. The goal in each hand is to avoid ending up with a lower-valued card than any other player.[8]
Each player starts the game with the same number of chips or counters, usually two to four. When the game is played for money, all players contribute the same amount to a central pot. Each player is dealt one card face-down, after which play begins with the player to the left of the dealer. After examining his/her card, a player may either keep it or exchange it with the player to his/her left. However, if the intended recipient is holding a card of the highest value (depending on which set of rankings is being used), he/she turns it face-up and the trade is nullified. Any player who shows a top-value card in this manner is considered to have completed his/her play for the hand. Play proceeds clockwise around the table, with the dealer playing last; instead of trading cards with someone else, though, the dealer may exchange his/her card for the top one from the deck.
After all players have taken a turn, they turn their cards face-up and the one with the lowest-valued card loses one chip. If two or more players tie for lowest card, they each lose one chip, except in variants that include ’pairing up’. The dealer rotates one position clockwise around the table for each new hand. Players who lose all their chips are out of the game; the last remaining player wins and collects all the money in the pot. However, if the last two players both lose their final chip in a tie, the game has no winner; the money remains in the pot, and all players make a further bet and start a new game.Variants[edit]
*Players holding cards of the same value are considered to have ’paired up,’ and their combined cards outrank any single card regardless of its value. For example, in a four-player game, two players holding sixes would outrank one opponent with a king and another with a queen; the queen is now the low card and must give up one chip. If two or more groups pair up in a single hand, higher pairs beat lower ones, triples beat pairs, and quartets beat triples.
*Players stuck with an ace have to pay double.
*On their exchange the dealer may cut the deck and then turn up the top card.
*The dealer is not allowed to exchange with the deck if the top card is a king.
*If the player who is forced to exchange gives an ace or deuce (2), they announce it aloud, but the player who initiated the exchange says nothing, as their card may be passed on.
*Counters are not used and the player with the lowest card at the end of each round is immediately eliminated from the game.
*An 8 is considered, in some circles, to be the hardest card in the deck to make a correct pass or no-pass decision about. When a player is dealt a 7, 8, or 9 and it becomes their turn, it is considered good etiquette to announce to the other players that ’This is the hardest (or one of the hardest) decision(s) a Chase the Ace player can make.’
*A player who loses all of his/her chips may be allowed to remain in the game, but is eliminated upon losing one more hand.
*Sometimes the object is to avoid having the highest card in the deck. The order, from high to low, would be A Q J 10 9 8 7 6 5 4 3 2 K. The king is the lowest as it is the best card in the deck, regardless of value.
*If the dealer chooses to trade his/her card and receives one of the same rank from the top of the deck, he/she immediately wins the hand and all other players lose one chip. Alternatively, the dealer becomes immune for that hand and the player with the lowest remaining card loses a chip, even if it is higher than the dealer’s card.
*Kings Jerk - Any player dealt a king may take a chip from the pot, if one is available at the start of the hand.
*King Stops All Play - A player dealt a king turns it face-up upon being asked to trade, or when his/her turn comes. All play immediately stops and the loser of the hand is determined based on the cards held at that moment.References[edit]
*^ abcParlett 2008, pp. 482/483. sfn error: no target: CITEREFParlett2008 (help)
*^Ranter-Go-Round at Pagat.com
*^Cassell’s Book of In-Door Amusements, Card Games and Fireside Fun 1881, p. 125. sfn error: no target: CITEREFCassell’s_Book_of_In-Door_Amusements,_Card_Games_and_Fireside_Fun1881 (help)
*^ abCassell’s Book of Sports and Pastimes 1882, pp. 869/870. sfn error: no target: CITEREFCassell’s_Book_of_Sports_and_Pastimes1882 (help)
*^Arnold 2011. sfn error: no target: CITEREFArnold2011 (help)
*^Specimens of English Dialects, 1879 & p 46. sfn error: no target: CITEREFSpecimens_of_English_Dialects1879p_46 (help)
*^West Cornwall Glossary 1880, p. 46. sfn error: no target: CITEREFWest_Cornwall_Glossary1880 (help)
*^Hoyle’s Games, Edmond Hoyle, revised and brought up to date by R. F. Foster, 1926. A. L. Burt Company, New York.Bibliography[edit]
*_ (1879). Specimens of English Dialects. English Dialect Society.
*_ (1881). Cassell’s Book of In-Door Amusements, Card Games and Fireside Fun. Cassell.
*_ (1882). Cassell’s Book of Sports and Pastimes. London, Paris and New York: Cassell, Petter, Galpin.
*Courtney, Margaret Ann (1880). West Cornwall Glossary. London: Trübner.
*Parlett, David (2008). The Penguin Book of Card Games, Penguin, London. ISBN978-0-141-03787-5External links[edit]
*Cuckoo at pagat.comRetrieved from ’https://en.wikipedia.org/w/index.php?title=Ranter-Go-Round&oldid=991336521
This page is intended to help those applying to run a paper-based or electronic Catch the Ace progressive raffle. Applicants interested in applying to run an electronic Catch the Ace raffle should also refer to the Electronic Raffles page.
A Catch the Ace progressive raffle lottery is a multiple-draw game in which participants purchase tickets for a chance to win:
*a percentage of the proceeds from the sale of tickets from one draw
*the draw winner also gets a chance to win a progressive (cumulative) jackpot by selecting a card from a standard deck of 52 playing cards.
The person who holds the winning ticket selected in each draw has an opportunity to select one playing card from the single deck of 52 playing cards. If the Ace of Spades is selected, in addition to winning a percentage of the proceeds from the draw, the person will win the progressive jackpot.
If the card selected is not the Ace of Spades, the selected card is removed from the deck and the progressive prize portion of the ticket sales for that draw is rolled over into the progressive jackpot for the next scheduled draw.
The licensee conducts the scheduled events until the Ace of Spades has been selected and the progressive jackpot has been awarded.
Tickets are valid only for the draw for which they are purchased. Once the draw is complete, the non-winning tickets are removed from the draw and a new series of tickets will be sold for the next draw.Determining Eligibility for a Catch the Ace Progressive Raffle Licence
The eligibility of your organization will be determined by the issuing licensing office. Charitable registration with the Canada Revenue Agency (CRA) or incorporation as a non-profit organization does NOT guarantee eligibility for licences.
Your organization may be eligible if it is:
*non-profit
*located in Ontario
*has carried out activities consistent with its charitable purpose for at least one year
AND
Your organization has a purpose to provide charitable services to Ontario residents to:
*relieve poverty
*advance education
*advance religion; and/or
*benefit the community.
Organizations that only promote the private interests of their members DONOT qualify for a lottery licence. This may include, but is NOT limited to:
*adult recreation or sports groups
*individual sport teams
*unions or employee groups
*social clubs
*professional associations
*political, government, lobbying or advocacy groups.
If you think your charity is eligible based on the above information, please continue to step one. If you need more clarification, please contact the AGCO: 416-326-8700 or toll-free 1-800-522-2876.
If you are interested in carrying out a Catch the Ace raffle, follow the six steps detailed below.Step 1: Initial Raffle Planning
Details to consider as you are planning your raffle:Event Location:
*Where will this event be held?
*Has the landlord consented to the charitable gaming event?
*The local municipality must be notified and a copy of the notification must be provided to the AGCO (if applying for a provincial licence).
*Are there any implications or risks if the location has a liquor licence?
*Are you selecting an AGCO registered gaming-related supplier to provide the electronic raffle system?Security:
When planning security for your event, employ a risk-based strategy: the higher the risk to public safety, the more security measures should be put in place. The number of volunteers, security and police will be based on, but not limited to, the following:
*the location of the event
*the dates and hours of the event
*the number of people expected to attend and the size of the area where patrons will be allowed to drink alcohol (if applicable)
*how people will get into and out of the event (i.e. traffic and patrol plans).Step 2: Review Applicable Terms and Conditions
Please ensure that you read and understand the applicable Terms and Conditions before submitting your application to the appropriate licensing authority. Foxy bingo slots login. The following Terms and Conditions are applicable to the Catch the Ace raffle.Under a Raffle Lottery Licence:
The following Terms and Conditions for the raffle licence have been modified as follows to apply to Catch the Ace raffles:
*Section 4.3 (a) (vii): total number of tickets printed does not have to appear on the tickets;
*Section 7.2 (a) (v): the price of the ticket must be included in all print advertising, but the total number of tickets printed does not;
*Section 8.5 (a) & (b): Ticket sellers are not permitted to be paid a sales commission; and
*Section 9.2: Licensees shall keep winning tickets throughout the period of the licence and for reporting requirements. All unsold tickets or counterfoils may be destroyed 30 calendar days after the date of the draw. Winning tickets must be kept in accordance with the requirements outlined in the Terms and Conditions.Under the Bingo Revenue Model Lottery Licence:
The following Terms and Conditions for Bingo Revenue Model have been modified or introducted as follows to apply to Catch the Ace raffles:
*Catch the Ace Rules of Play must be submitted to the Registrar for review and must contain an exit strategy
*Only stub tickets are permitted. Ticket requirements are outlined in section 4.4 of the Charitable Gaming Events Conducted and Managed in Pooling Bingo Halls Terms and Conditions
*Section 4.5 (g): total number of tickets printed does not have to be included on the ticket
*Catch the Ace tickets can only be sold inside the bingo hall
*No contributions from the Catch the Ace sales are to be included in the advertising and marketing plan.
If the facility in which any part of the event is held has a liquor licence, the Liquor Licence Act applies.
Additionally, licensees must also be aware of additional requirements found in the following documents:Step 3: Application for a Catch the Ace Progressive Raffle Licence
Before completing a licence application please ensure you understand what licensing authority you will need to submit your licence application to and any applicable fees.Prize boards up to $50,000:
*A municipality and First Nations licensing authority may issue licences for paper-based Catch the Ace progressive raffles with a prize board up to $50,000;
*As part of the application process, applicants will submit a proposed draw schedule and sales plan outlining the maximum sales and prizes per draw to ensure the cumulative prizes do not exceed $50,000 for the licence period; and
*Please contact your municipality directly for further information regarding turnaround times, licensing fees, and required documentation.Prize boards over $50,000:Chase The Ace Card Game App
*The AGCO Registrar may issue licences for paper-based Catch the Ace progressive raffles with a prize board over $50,000. As part of the application process, applicants are required to notify, in writing, the municipality where the event is to be conducted and provide a copy of the written notification to the AGCO;
*Applicants will also submit a proposed draw schedule along with a safety and security plan describing the control measures that will be put in place as the progressive prize amount grows; and
*Control measures should address issues including (but not limited to) how the applicant will address the potential for increased attendance and traffic at the draw venue, and how the money from ticket sales will be secured.Electronic Catch the Ace Raffle
*All licences for electronic Catch the Ace progressive raffles with prizes boards of any amount are issued by the AGCO.
*You may apply to the AGCO to conduct initial draws using paper-based ticket sales, and through an amendment request, propose to conduct in-person ticket sales for later draws by AGCO-approved electronic devices.
Note: Charities with licences issued by municipalities or First Nations licensing authorities are not eligible to request an amendment to switch over from paper-based ticket sales to electronic ticket sales. Only licences issued by the AGCO are eligible to request this type of amendment.
The AGCO requires at least two-week written notice for application amendments, which will not be automatically approved and may not be permitted.
*You also have the option to conduct Catch the Ace raffle ticket sales online.
Note: If you choose to sell raffle tickets online you must submit an application prior to the start of your event and every draw(s) completed on this licence must be conducted using this method of ticket sales. Switching from paper-based Catch the Ace progressive raffle ticket sales to online sales is not permitted.
The AGCO requires a minimum of six-weeks to complete the application process for a licence.
The following is a checklist of the documentation that is required to support your application for an electronic raffle licence. The licensing authority may ask you to provide additional information.
First-time applicants must enclose copies of the following:
*Governing documents
*Letters Patent, by-laws, constitution, charter, trust deed, memorandum/articles of association, signed as required.
*Revenue Canada Notification of Registration Letter if your organization is registered
*Detailed outline of programs/services
*what they are, how delivered to clients, specific costs, supporting materials, etc.
*Organization’s current operating budget
*Organization’s verified financial statements for last fiscal year
*Copy of Municipal notification, if applying to AGCO
*Use of net proceeds
*List specific projects or items for which funds will be used. They must fall within your objects or purposes as outlined in your governing documents.
*Once your raffle licence is issued, if your organization intends to spend money on other items, a written request must be sent to your licensing authority. Written approval must be issued by the licensing authority and received by your organization before proceeds can be spent on new items.
*Rules of Play for raffle
*Ticket Sample
*Copy of your safety and security plan
*List of Board of Directors with contact information
If AGCO has already issued gaming event licences to your organization, you must provide the following:
*Outstanding Raffle Licence Financial Reports
*See Raffle Licence Terms and Conditions Reporting Requirements.
*Outstanding Financial reports for o

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